Erik - The Phantom of the Opera

The sculpt was created in Zbrsuh, the lowpoly in Autodesk Maya and Blender, the texture in substance painter. Everything was rendered in Keyshot. The Rig and posing were also done by me.

The character is inspired by Celine Kim’s concept of The Phantom of the Opera

  • Date 2018
  • Type gameready character model
  • Used Software Zbrush, substance painter, Autodesk Maya, Blender, Photoshop, Keyshot